Latest Releases of 3DeVOK Mapping Software

2024.12.20

V4.2.0Latest

New functions:
(1) Mainbody detection module: automatic detection of mainbody, forward propagation, backward propagation
(2) Diagnosis report module:Config(CPU,Memory,GPU,CUDA,Disk,Net),License(SuperDog,Online license),Plug-Ins(Mainbody Detection,PhotoShop,Blender,Metashape,Marmoset)

Optimization:
(1) When the model does not have an initial normal, it will automatically calculate
(2) Relative orientation module: In Metashpe mode, it is optional to automatically calculate the Principal to avoid photo offset during absolute orientation
(3) To avoid “Unsuitable machine” caused by not installing WMIC tools
(4) UV module: When multiple UVs are merged into a single UV, the texture resolution of the single UV is automatically set based on multiple UVs as a reference

Revises:
(1) Generate UV module: default maximum weight of 100, default maximum iteration of 10

Bug fixed:
(1) Fixed the bug where pressing shift directly after entering texturing mode would cause crashes

2024.09.30

V4.1.0

New functions:

(1) Color calibration module

*Support automatic detection of 24 colorchecker
*Supports multiple formats, including jpg,  png, bmp, tif, RAW (CR2, NEF, RAF, DNG, ARW)
*Support multi-threaded output
*Support CIEDE2000 color different statistics

(2) Add a new module of Focus View (below the camera list) in texture mode.

*Alt key: To turn the cursor into a cross. Click on the model to enter the focus view mode, which can display a close-up view of the area.
*W/S key: To switch photos(W/S: previous/next photo). In focus view mode, when switching photos, the view of the corresponding area can be automatically be enlarged for display.
*ESC key: To exit focus view mode.

(3) Add camera mask image input, which can effectively prevent lens stains from affecting the texture in the texture parameter settings.

*Create your own black and white images in Photoshop, with white representing stained areas (will-be-removed areas) and black representing normal areas.

Optimization:

(1) Relative orientation: Improve the computational efficiency of default algorithms

(2) Relative orientation: Automatically activate the color correction function, and perform color correction on images with significant color differences based on nearby photos

(3) Rubbing rendering: automatically smoothen the rubbing during high-resolution rubbing rendering

(4) Photo Cap: Speed up the thumbnail rendering efficiency

(5) Transformation mode: After entering the mode, automatically set the world coordinates right.

Revises:

(1) Photo Cap: Successfully oriented photos will show a green name and the number of successful photos will be counted.

(2) Absolute orientation: automatically determines whether all photos can be selected.

(3) Startup image replacement

Bug fixed:

(1) Absolute orientation: fixed the crash of clicking on global alignment when only oriented one photo.
(2) Texture refinement: fixed the crash of a white model (without textures) imported to Blender.
(3) Fixed the bug of failing in pressing the button in full screen display.
(4) Fixed the crash of continuous undo during texture seam line editing.

2024.4.18

v4.0.1

New Functions

(1)Detect Mainbody

  • The photo groups can be segmented for faster Detection Mainbody and decreased strain on the computer’s video memory.
  • It supports single-photo Detection Mainbody to accelerate subject detection.

(2)Relative Orientation

  • Compatible with all versions of Metashape software up to version 2.0.
  • Implement the deep learning framework for photo replacement to enhance relative orientation success rates.
  • Add an Image Preselection mode to enable multiple image-matching methods.

(3)Absolute Orientation

  • Integrate a feature for aligning a single photo with the colorless 3D model to simplify alignment operations and achieve a high success rate.
  • All a “Select All” button for aligning all photos with the model in just one click.
  • Automagic Orientation is accessible in both Quick Mode (texture matching) and Deep Mode (texture matching /geometric feature matching).

(4)Refine Textures

  • Compatible with all Blender versions up to Blender 4.0 software.

(5)Tools

  • Add the “Sample Point Clouds” function, enabling the generation of a specified number of point clouds from the model.

 

Optimization

(1)IO (Input/Output): Improve the efficiency of importing OBJ models into the software, achieving an SSD speed of up to 1GB/s.

(2)Photo Cap: Import photos instantly with a single click, eliminating the need to wait.

(3)Detect Mainbody: Upon completion of Detection Mainbody, the main body part will automatically appear in the photo collection.

(4)Relative Orientation: Improve the success rate of the default mode.

(5)Absolute Orientation: Enable deleting photos that cannot align with the model to enhance matching accuracy.

(6)Fine Registration: If the Register value appears abnormal, you can halt the program anytime and revert to the previous step to review the data.

 

Revises

(1)The software interface layout has been restructured for a user-friendly experience, facilitating easier navigation for users.

(2)For object center perspective projection, update as follows:

  • When rotating the mouse outside the model, the center of the model’s bounding box is automatically selected as the rotation center.
  • When rotating the mouse inside the model, the cursor’s location becomes the rotation center.

(3)Clicking the “Close All” button will clear both data and Flow steps in the software.

(4)The Template process now includes only the “Scan Texturing” and “Photo Modeling”, with “Photo Replacement” replaced by the “Scan Texturing”.

(5)To modify a process template, navigate to “Tools → Flow → Edit Flow”. Once done, save your changes using “Tools → Flow → Save Flow”.

(6)Enable switching model directions by clicking on the XYZ axis in the software interface’s lower right corner.

(7)In Transformation mode, a grid appears along the XYZ axis, facilitating easy adjustment of the model angle.

(8)Photo Gallery: the “Show Subject Only” button has been removed. Now, when a background mask is present, thumbnails will be automatically cropped.

(9)In rendered images, minimize the black-and-white stretching in rubbing mode to connect with Photoshop for manual adjustments.

(10)The official website address has been added to Help → Homepage, and online instruction guidance can be found under Help → Help.

Jul. 26, 2023

v3.8.9

New functions:

  •  Extremely resolution image rendering: albedo, rubbing
  • BlocksExchange XML format output support
  • The ‘PhotoCap’ node supports BlocksExchange XML format input

Optimization:

  • Greatly improves the efficiency of UV wrapping
  • Automatic sorting indexes of metashape photos
  • Verification speed of non-Chinese regional devices
  • Deleting photos in the ‘PhotoCap’ node will also delete the camera
  • When segment mode, you can choose to delete the polygon outer mesh/pointcloud

Bug fixed:

  • When in absolute orientation mode, an error bug is reported for the Chinese name
  • Error bug when selecting a point with the same name in absolute orientation mode
  • Bugs in UV mirroring after UV wrapping

Revises:

  • Mapping dialog, when selecting pixel fusion, the selection weight automatically jumps to “Rough”

Apr. 17, 2023

v3.8.7

Optimization:

  • Pixel fusion, which can automatically select fusion textures to improve fusion speed and effect
  • Mapping dialog box, can set “reduced resolution map”

Bug fixed:

After the UV expansion fails, the progress bar bug that cannot be automatically closed will appear when the UV is re expanded

Revises:

Mapping dialog box, added “All Visibility Test” switch (default off)

Mar. 30, 2023

v3.8.6

New functions:

  • Metashape plugin, using photo align function to connect to relative orientation module
  • Rendering high-resolution orthophoto images

Optimization:

  • Increase speed of fine-registration
  • Lossless resolution UV recombination
  • Improved pixel fusion effect
  • Improve thumbnail reading efficiency by directly writing thumbnails to the database

Bug fixed:

  • Bug with invalid custom cache directory
  • Bug causing memory overload during pixel fusion
  • Bug causing memory overload during color leveling
  • Resolve the flash back bug of re importing data after manually deleting the data in the data window after loading the project

Revises:

  • Clean Mesh Module
  • Disable completed steps when loading processed flow projects

Mar. 6, 2023

v3.8.5

New functions:

  • New mapping mode: pixel fusion, including multi-focus fusion and exposure fusion, can output better mapping effect without editing seamlines
  • Self-intersecting face repair function
  • Small hole filling function

Optimizations:

  • Improved applicability of big data mapping
  • Unseened area (gray ->automatically calculate color), better mapping effect
  • Unseened area (small area ->automatic area calculation), more convenient for texture editing
  • Absolute orientation, which can be repeated according to the real-time camera position
  • Dense reconstruction, dense point cloud can be calculated according to the real-time camera position

Bug fixed:

  • Fix a lot of bugs and make the software more stable
  • Fixed resource loss during GIF loading

Revises:

  • General workflow
  • Some dialog options

Dec. 13, 2022

v3.8.3

New functions:

  • Plug in → Blender → Texture Refinement
  • Photoshop/Blender is optional for texture refinement in the flow chart

Optimizations:

  • To further improve the accuracy of “UV Transfer”, the baking step can be omitted when the accuracy requirement is not high
    When switching languages, it is not necessary to restart the software
  • You can move the project directory and open it on another location/computer (the directory name should not be modified)

Bug fixed:

  • When the uniform color memory is insufficient, a prompt will pop up and the software will not be automatically closed
  • Bugs that some devices cannot be “Dense Reconstruct”
  • The dense reconstructed mesh model is not automatically imported

Revises:

  • Some nodes in the flow chart

Dec. 2, 2022

v3.8.2

New functions:

  • In absolute orientation editing mode, you can switch between displaying normals and materials

Optimization:

  • Automatically output 300dpi resolution when saving textures
  • Improve the accuracy of UV transfer for complex models

Bug fixed:

  • In case of absolute orientation, the bug of jamming and crash caused by continuous click matching
  • Crash bug caused by continuous and rapid editing when editing seam lines
  • When importing a photo set, the same name is detected to prevent the relative directional crash bug caused by the same name
  • Crash bug when unable to unfold UVs
  • Crash bug caused by high mold without material during baking
  • Crash bug caused by direct UV recombination when the model does not have UVs
  • Uniform texture, memory not released

Revises:

  • Description and link styles in license dialog
  • Modify shortcut key prompts in all editing modes

Nov. 23, 2022

v3.8.1

New functions:

  • The regular updates of editions can be done automatically in the software: No need to uninstall the original software, you can directly update the library files online according to the prompts
  • Added the time limit of a single step for defragment of UV, the default is 30 seconds, which speeds up the process.
  • Updated the Japanese translation.

Optimizations:

  • Improved the efficiency of seam line editing when the original texture is large.

Bug fixed:

  • The software crash that may be caused by unfolding UV when densely rebuilding the model.
  • If the model texture is not saved to the local, the software may crash during the color uniform.
  • The time limit may not work during the defragment of UV.
  • During the relative orientation, the software crash may occur if the name of the reference file is the same as the reference orientation.

Revises:

  • The template of photo modeling work-flow.

Nov. 21, 2022

v3.8.0

New functions:

  • Intelligent texture replacement for 3DeVOK scanning projects
  • 16K+ multiple texture output
  • The transfer of multi-UV textures between models
  • The baking of multiple textures between models
  • Added a tool to clean mesh in the work-flow
  • You can set the cache directory of textures
  • Version update prompt

Permissions:

  • Community Edition: Free trial, up to 4K texture output;
  • Trial Edition: Apply for a 10-day permission of use (for online use only), no functional restrictions;
  • Official Yearly Edition: online use only, no functional restrictions;
  • Permanent Edition: online use only, no function restrictions;
  • There is no need to apply for the community edition, you can download it directly for a free trial. The advanced edition needs to be applied through the following steps: main menu→Help→Permission→Application, and fill in the necessary information.

Optimizations:

  • Increased the reading speed of OBJ files
  • Increased the speed of cleaning meshes
  • Reduced cache size to half
  • Unresponsiveness caused by some processing modules when occupying the main thread
  • Arrangement of photos in directional files

Bug fixed:

  • Software crash when splitting textures
  • Texture mapping error when editing a textured model
  • Software crash when non-4x textures are imported for processing
  • When importing XML with Chinese in the path, it will cause errors
  • Bug with blank paths when importing NVM V4

Revises:

  • Scanning map work-flow: General, 3DeVOK
  • Photo modeling work-flow
  • Work-flow display

Nov. 8, 2022

v3.7.4

  • Optimized function: textures support bmp images
  • Bug fixed: abnormal color blocks may appear when mapping

Nov. 4, 2022

v3.7.3

  • Optimized function: Dongle hardware encryption, supports offline use.
  • Optimized function: Add a virtual camera function to the photo collection for fine-tuning the direction of orientation results.
  • Optimized UI: better distinguish between selected and unselected states when selecting a photo set.
  • Bug fixed: The memory protection mechanism is added to the color leveling to prevent the flashback problem caused by the low-memory computer processing large data.
  • Bug fixed: The problem of the color leveling flashes back when the computer user name is Chinese.
  • Bug fixed: The flashback problem caused by non-4 times texture resolution when recombining UV.

Oct. 26, 2022

v3.7.2

  • Fine registration can also be performed by transforming the relative orientation results.
  • Fixed the crash bug of dense reconstruction of different photo sets.
  • Fixed the texture loss problem by clicking X when entering the texture mode again after the first texture.
  • Fixed the problem of the texture flashes back after the photo is modeled.
  • Fixed the flashback problem when clicking to display the normals after the texture is completed.
  • Automatically recalculate vertex normals after the mapping is completed.

Oct. 20, 2022

v3.7.1

  • Fixed the problem of flashback when vertical photos are structured aligned.
  • Fixed the problem that invalid lines and black blocks appeared in some models during color leveling.
  • When creating a process, clicking Cancel will not enter the process.
  • Cancel the function of shift+left mouse button to generate information labels.
  • After the process of Photoshop, you will be prompted to close the PS and then level the color to ensure sufficient memory to prevent flashback.
  • In the color leveling mode, click ×, it will return to the original texture.
  • After the flashback, you will be prompted to open the recent project.
  • It will prompt when there is a non-NVIDIA graphics card.
  • When extracting the main body, the folder of thumbnail images will be deleted first, so as to avoid the main body extraction window crashing due to different image sizes during repeated processing.

Oct. 13, 2022

v3.7.0

  • Multi-language: added Japanese in the language setting.
  • Process: added Photo-modeling and Scan-texturing (3DeVOK).
  • Photo-modeling: added Dense Reconstruction and 3D Reconstruction.
  • Scan-texturing (3DeVOK): automatically read 3DeVOK project files and edit scanned textures of 3DeVOK, and cannot automatically replace SLR photos for now.
  • Optimized Photo Cap: speed up reading photos.
  • Optimized mapping function: Solved the problem of insufficient memory when processing big data.
  • Optimized Baking function: Solved the problem of insufficient GPU memory when baking high-poly.
  • Fixed some bugs